Free Craps Table
Practice only — no real money, ever.
Sized from your chip: $5 units, $6 on the 6 and 8. Molly places one step per tap (Pass Line, then max odds and Come bets). Presets just place bets for you. They don't change the house edge.
Session roll stats
Bet reference
- Pass Line — wins on 7/11 come-out, loses on 2/3/12; then wins if point repeats before a 7. Pays 1:1.
- Don't Pass — opposite of Pass Line, pushes on 12. Pays 1:1.
- Come / Don't Come — same as Pass/Don't Pass but placed after the point is on; travels to its own number.
- Odds — true-odds side bet behind Pass/Don't Pass/Come/Don't Come. No house edge. Max is 3x on 4/10, 4x on 5/9, 5x on 6/8 (times your base bet).
- Place — bet a number directly, wins if it repeats before 7. Pays 9:5 (4/10), 7:5 (5/9), 7:6 (6/8).
- Buy — same as Place but pays true odds (2:1 / 3:2 / 6:5) minus a 5% commission charged upfront.
- Field — one-roll bet, wins on 2,3,4,9,10,11,12. Pays double on 2, triple on 12, even money otherwise.
- Any Seven — one-roll, wins on 7. Pays 4:1.
- Any Craps — one-roll, wins on 2,3,12. Pays 7:1.
- Hardways — number rolls as a double (e.g. 3+3) before a 7 or before that number rolls "easy". Hard 4/10 pay 7:1, Hard 6/8 pay 9:1.
- Come-out roll — Place, Buy, Hardway bets and Come-bet odds are off on the come-out, the casino default: a come-out 7 doesn't take them down, and a come-out hit doesn't pay them. Tick "Bets work on the come-out" to call them on.
- After a win — choose whether a winning Place/Buy/Hardway bet comes down (you collect bet and winnings), stays up (you collect the winnings), or gets pressed (winnings go back on the bet in whole units, up to double; the rest is collected). Buy bets never auto-press, since adding to one costs a new commission.
Craps is a dice game built around one shooter and one simple loop: the come-out roll either wins, loses, or sets a point that the shooter then has to repeat before a 7 shows up. Every bet on the layout is a wager on how that loop plays out, priced off the fixed odds of two dice.
Want a table where the come-out can never crap out? Try Crapless Craps, where 2, 3, 11 and 12 become points. The trade-off is a 5.38% Pass Line edge instead of 1.41%.
New to craps? Read the full how-to-play guide →
Which bets are worth making? Every bet ranked by house edge →